RadioShack Suffered as Free Time Evaporated
Chain Built Itself as Hub of
Leisure Activities Enjoyed to a Degree Now Hard to Fathom
By Christopher Mims in the Wall Street Journal
In 1963, the year his company bought
a nine-store chain then known by the two-word name Radio Shack, Charles D. Tandy
explained to the New York Times why it made
perfect sense for a retailer of do-it-yourself leather handicrafts to buy an
electronics distributor.
“Leisure time is opening markets to
us,” he told the Times. “The shorter workweek, human curiosity, idle hands—all
offer opportunities in this business. Everyone’s spare time is our challenge.”
What Mr. Tandy couldn’t know was
that the real challenge his company would eventually face was the slow erosion
of the very leisure time his company profited from by filling. The company, now
known as RadioShack , filed for bankruptcy protection last week.
It’s hard to believe this now, but
according to “The Overworked American,” by Boston College professor of
sociology Juliet Schor, in the 1950s the shrinking workweek meant universities
sprouted departments of leisure studies, to figure out what Americans would
soon be doing with their ever-expanding supply of free time.
Then, in about 1970, the trend
reversed, and the workweek of the average American began to grow longer.
In 1979 the average worker put in
1,687 hours a year, according to the Economic Policy Institute, and by 2007
that number was 1,868. The net difference, 181 hours a year, represents more
than a month of extra work every year.
Not coincidentally, the 1970s were
RadioShack’s biggest decade, and at one point the chain was opening three
stores a week. At its peak, it had 7,000 stores. That success was built
primarily on the back of citizens’ band radio hobbyists, who bought components
from the store and relied on the knowledge of its staff, many of whom were
franchisees and devoted hobbyists themselves.
It wasn’t just radios, though.
RadioShack sold its own brand of just about anything you might need, from
phonograph accessories and smoke detectors to a $15 lie-detector kit.
RadioShack was also the place
hobbyists returned to when they needed to repair these goods when they broke. A
generation grew up on RadioShack’s “150 in One Electronic Project Kit.”
Related
The story of RadioShack over the
past 50 years shows how Americans fell in love with personal electronics.
(Originally published Sept. 16)
The average RadioShack customer of
the 1980s, on the other hand, came in for a very different reason: the personal
computer. It’s easy to forget that RadioShack was once the equal of Apple
Computer , having released its TRS-80 in
1977, the same year Apple incorporated. RadioShack unwisely decided only to
offer its own software on its earliest PCs, and so it was soon eclipsed by
Apple and then the IBM PC.
Those PCs marked the point at which
RadioShack adopted a new strategy. Forced to create IBM-compatible PCs,
RadioShack began a slow transition from a home for tinkerers and hobbyists to a
straightforward retailer of the kind of consumer electronics we have now—the
sort that are cheaper to replace than repair.
Bill Gates himself
wrote the operating system for the original TRS-80. A teenage Michael Dell saw
his first PC in the RadioShack that happened to be stationed between his home
and school. Steve Wozniak ,
who more or less single-handedly designed the Apple I and II, was intensely
devoted to RadioShack, and relied on it for parts.
Remembering
RadioShack
Do you remember your first
RadioShack purchase? Was it your go-to store for gadgets, toys and high-tech
gifts? Share a personal story or
memory of the retailer.
But the PCs these pioneers created
and popularized replaced weekend hardware projects with basement coding sessions.
These still required time, but were mostly the domain of those young enough to
still have some claim to leisure. The influence of technology spread, but not,
in the same proportion, the priesthood of hardware hackers who made it
possible.
As the business of selling parts to
hobbyists declined, sales of PCs, and later phones, began to fill the breach.
In 1984, RadioShack sold its first mobile phone. And as anyone who walked into
one of the company’s stores in the past decade knows, by the end mobile phones
felt like the only thing any of RadioShack’s salespeople were incentivized to
sell.
RadioShack had an incredible asset
in its portfolio of real estate, allowing the company to limp along for decades
with lower per-square-foot sales than comparable retailers. But that asset
could only delay the inevitable.
RadioShack was once a cultural
phenomenon—a place with a unique geographic but also psychological reach, a hub
of one of the many leisure-time activities Americans once enjoyed to a degree
it’s hard to fathom now, in a time when apps allow those of us with more money
than time to outsource even the minutest details of our lives. RadioShack, in
turn, had no choice but to become a retailer, a place that sold electronics
devoted primarily to consumption.
It’s also true that the hobbyist
wares that were the heart of RadioShack are now available on the infinite
catalog known as the Internet. But the modern incarnation of the RadioShack
hobbyist—the so-called maker—has remained a niche phenomenon in the U.S.
Make magazine, the movement’s bible,
has a circulation of only 125,000, whereas RadioShack’s instructional manuals,
sold in every store, were printed by the millions when America’s population was
about two-thirds what it is now. Just before RadioShack announced its
bankruptcy-court filing, it became partners with companies such as Make and
LittleBits to sell electronics and robotics kits that felt like a modern
revival of what RadioShack once represented, but in 2015 there isn’t enough
interest in—or time for—such pastimes to sustain a company the size of
RadioShack.
Dale Dougherty, who founded Make
magazine, told me that many in the maker movement can’t comprehend why their
beloved RadioShack is failing.
“To see it go away is almost to
potentially extinguish something that allowed people in almost any place in
America to build or repair something,” says Mr. Dougherty.
But that’s the crucial question: How
did we arrive at a culture of disposable everything? The simplest answer is
that we no longer have time for anything else.
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