In Chess, Variability in Play Is Not Dumb Luck
We often confuse the ups and downs
of human performance in games with luck.
By Christopher Chabris in the Wall Street Journal
In a tense game in last year’s world
chess-championship match, Magnus Carlsen made a huge mistake—an error so
obvious to grandmasters that as soon as his hand left the piece, he saw it
himself and paused nervously before writing down his move. Incredibly, his
opponent, Viswanathan Anand, failed to make the winning reply, allowing Mr.
Carlsen to escape. It was a rare “double blunder” among the chess elite—but was
luck involved?
Games are often categorized as being
ruled primarily by skill or by chance. In some children’s favorites, like War
or Chutes and Ladders, every move is dictated by the roll of dice or the
shuffle of cards, so luck alone determines who wins. In poker, Monopoly and
most modern tabletop and computer games, there are both mechanisms for
generating random events and opportunities to make meaningful choices, and the outcome
depends on both skill and chance.
As a rule, the greater the number of
decisions a player must make, the larger the role of skill in a game. But
managing randomness demands certain skills too, such as understanding simple
probabilities and mastering one’s emotional reaction to bad rolls or draws.
At the other end of the spectrum are
games like chess or Go with no randomness, in which “pure skill” is being
tested. Suppose Mr. Carlsen were able to see every possibility 100 moves into
the future of each game and to evaluate them all objectively. He wouldn’t have
blundered against Mr. Anand; indeed, he would easily defeat every single
opponent.
But Mr. Carlsen is not that kind of
computer: His human brain generates performances that naturally vary around an
average level that reflects his true, underlying chess skill. Even the world champion will have better and worse games and stretches of play.
It is this kind of variability—the
ups and downs of human performance in single games or even in individual
moves—that we often confuse for luck. From Mr. Carlsen’s point of view, it was
a stroke of luck that Mr. Anand missed something a grandmaster would normally
see, but that doesn’t mean there is luck in the game of chess, any more than
there is luck in tying one’s shoes.
In brief encounters, variability
will have a greater effect than it will in longer stretches of play, so a
single event will be a poorer measure of the competitors’ skill. By contrast,
when players or teams compete in a long series of games, as in a chess
tournament or a basketball season, it makes sense to see skill as the primary
factor in success.
The irony is that we are drawn to
the excitement of variability. We may concede, for instance, that the New
England Patriots are more likely than any other NFL team to win the big prize
at the end of the season, but as fans and spectators, we like it when the
outcome of a particular game is in doubt. Superlative skill is marvelous to
witness, but it needs the possibility of error and defeat to generate drama.
As students of a game grow more
sophisticated, they are able to appreciate ever-higher levels of skill. Chess
grandmasters love to see a fighting draw, and knowledgeable soccer fans can
revel in a well-played 1–0 game. But for games to appeal to experts and
amateurs alike, they need the right tension between skill and built-in
randomness.
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